In addition, he receives extra infusions per day if he has a sufficiently high Intelligence score (see Table 1-1: Ability Modifiers and Bonus Spells, page 8 of the Player's Handbook).Īn artificer's infusions can only be imbued into an item or a construct (including warforged). His base daily infusion allotment is given on the accompanying table. Like spellcasters, an artificer can use only a certain number of infusions of a particular level per day. To imbue an item with an infusion, an artificer must have an Intelligence score equal to at least 10 + the infusion level (Int 11 for 1st-level infusions, Int 12 for 2nd-level infusions, and so forth). If not, he can try again when he gains another rank in Spellcraft, assuming he still has access to the new infusion. If this check succeeds, he adds the infusion to his list. When he encounters such an infusion, an artificer can attempt to learn it by making a Spellcraft check (DC 20 + spell level). These might include ancient infusions he finds in the ruins of Xen'drik or secret infusions known only to the members of certain guilds or organizations. It is possible for an artificer to learn infusions that are not on the normal artificer infusion list. Unlike a sorcerer or bard, he does not select a subset of the available infusions as his known infusions he has access to every infusion on the list that is of a level he can use. For example, an infusion can be dispelled, it will not function in an antimagic area, and an artificer must make a Concentration check if injured while imbuing an item with an infusion.Īn artificer can imbue an item with any infusion from the list without preparing the infusion ahead of time. They function just like spells and follow all the rules for spells. Infusions are neither arcane nor divine they are drawn from the artificer infusion list (see Chapter 5: Magic). Infusions: An artificer is not a spellcaster, but he does have the ability to imbue items with magical infusions. Weapon and Armor Proficiency: Artificers are proficient with all simple weapons, with light and medium armor, and with shields (except tower shields).
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